Press F1~F3, press controller d-pad up or down to select next players in stat ledger, then press again F1~F3 till all squad had full in-match stamina and in-match form. Then you can alternate it's in-match form and in-match stamina. In PS controller -> press triangle, CE will identify the player ID. Then open the player stat in Game Plan section. Sometime the result are varied, but you can see that your training points have exceed the default 21 pts, yet do not revert back as if you re-emptied training bars, the number back to original 21 pts max.įor the shortcut to work F1~F3, don't forget always to tick on the main cheat first, because it linked for CE identifying the players ID. Do not unfreeze/unlock the training points yet, but exit the training section, then you can disable the freeze/lock, back to training section. Activate the training points cheat by lock/freeze it then assigned and filled up all the training bars. How to use = Simply emptied the training bars, so 21pts ready to assigned. Update : Include the unstable BAL Training Points Cheat. I don't think I making this in the right way, but it is working nonetheless. If you want to enhance/update the trainer, I hope you include making short cut to form and stamina. but not really matter, as you start match, it's set default to 100pts. Idk why, but PES always have max number 127 to each statistic, I set stamina to 125. Repeat the process by seeing players stat and press F1~F3 till all players get highest form and full match fitness. But you have to activate the original cheat first and select+view the player stat, so the CE will pin point the players stat. Last, I'm not even beginner in CE Trainer community, but I make simple short cut to ease editing player form and stamina, no need back and forth to cheat engine and the game to edit each players in your team. People is going to thank you for this.CE_Compact_Script.rar (391 Bytes) Downloaded 112 times ![]() So far what you have is the only breakthrough into PES 2018 cheat table.Trust me just release what you have. You Should just release this trainer until a proper proper one comes out. That doesn't appear to work when you take an attribute value, however - you need the "base address" - not exactly sure how to find that address but that would be the key, I think. ![]() Thanks for this, though I can't get all the values to work for a ML player (NEILLENDNER for example)įrom what I see, there should be a way to find the master pointer and the re-map the value for that, populating all the other addresses (it seems like they're offset). Thanks for the tips, I did manage to find the correct addresses, but when I try to change the values, nothing happens Until proper table comes out, this is something you can do. So Basically, as you can see, attack here is on memory address 12, for our Messi example, it could've been on memory address 15 or whatever, if you have attack address, you can easily locate the other ones, in this image Dribbling is on address 14, in binary 7->13, so in our Messi's example, if attack was on address 15, then Dribbling would be 15+2, so you would enter 17 for address (full address and 17 at the end of course) and for binary you will enter 7->13 and you will have a value of Dribbling. Now you scroll up a bit and write down memory address that nearest other name is located in, some player's name, and you click new scan and search FROM that memory address to Messi's name memory address, you change value type to Binary, and input Messi's attack stat, and click search, it's gonna give you 5 or so results, the ones that have 0^6 are what you're interested in, one of them is attack statistic, basically change those one by one and you'll find messi's attack. it's gonna open memory browser positioned on the name. Meanwhile, I do it the hard way, here are the steps if anyone's interested.įirst of all, I scan for a String type, and search for a player's name, for example take Messi, it usually finds 4-5 entries, last 2 or ones that have biggest memory address is what we're interested in, there's gonna be 2 of them close together in memory, you right click the first one and click "Browse this memory region". I contacted the original table maker for PES2016, haven't heard from him yet but maybe he'll consider upgrading the table to PES2018.
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